Becosoft

Becosoft
Mobile POS app Case Study
ICT anywhere, anytime

Becosoft
Mobile POS

Putting a retailer's whole point of sale in a pocket — browse the catalogue, build a basket, take any payment and hand over a receipt, anywhere on the shop floor.

Scroll
Becosoft Mobile POS — main screen (recent sales)
01The Brief
Client
Becosoft
retail & wholesale ICT, Belgium
Product
Mobile point of sale
companion to their POS/ERP
Role
Product & UX/UI design
Platform
Native mobile app (iOS & Android)

A full checkout that fits in one hand.

Becosoft builds POS and ERP systems for retailers and wholesalers with complex inventories — historically powerful, desktop-bound software. The opportunity was to take that capability mobile: a point-of-sale app a sales assistant can carry across the floor.

The design covers the core selling loop — find a product, build the basket, take payment, issue a receipt — distilled from a dense desktop system into something fast and friendly enough to use mid-conversation with a customer.

Designing for the shop floor

The questions
01
How do you shrink a powerful POS without losing the power?

Keep the speed of the desktop register; drop the clutter.

02
How do you make a sale fast enough for a live customer?

From product to paid in as few taps as possible.

03
How do you handle every way people pay?

Card, cash, gift card and QR — without a maze of menus.

The register leaves the counter and walks the floor.

02From desktop to pocket

Start dense. Finish effortless.

Becosoft's desktop POS is built for complex retail — every field, total and modifier on one screen. That density is a strength behind a counter, but impossible on a phone.

So I worked subtractively: identify the few actions that make up 90% of a sale, give each its own calm screen, and let the heavy back-office capability stay where it belongs. The mobile app isn't the whole system — it's the sharpest 10% of it, in your hand.

Becosoft desktop POS system
03The selling loop

Four screens carry the entire sale.

Swipe through the core flow. Screens are interactive recreations built in the Becosoft brand, populated with real catalogue imagery from the design file.

Becosoft Mobile POS — Home (daily insights & scans)
01 · BROWSE

Home

View daily insights and number of scans did today.

Becosoft Mobile POS — Cart / checkout
02 · BASKET

Cart

Adjust quantities; VAT and total update live.

Becosoft Mobile POS — Payment methods
03 · PAY

Payment

Card, cash, gift card or QR — tap a method.

Becosoft Mobile POS — Payment successful
04 · DONE

Receipt

Confirmation, receipt and straight to the next sale.

03·1What guided every screen

Four principles for a register you trust.

Fast

The common path — product to paid — is the shortest path. Speed is the feature.

Clear

One job per screen. Totals, VAT and change are always unambiguous.

Flexible

Every payment type is a peer — no method buried two menus deep.

On-brand

Becosoft red, clean type and real catalogue data — credibly part of the family.

Browse, basket, pay, done —
a whole sale without the desk.

04Honest reflection

Where it goes next

01

Test with real assistants

The true measure of a POS is speed under pressure. Timed task testing with floor staff during busy periods would validate the tap-count and surface edge cases.

02

Returns, discounts & loyalty

The selling loop is the spine. Next come the retail realities — returns, manual discounts, customer loyalty and split payments — designed with the same restraint.

03

Offline & hardware

Shops lose signal. Designing graceful offline behaviour and pairing with scanners, card readers and receipt printers is essential to ship.

The originals are backstage. Interview required for VIP access. 🎟️

The fun doesn't stop here →
Ishanka Munasinghe

Becosoft Mobile POS — product and UX/UI design for a mobile point-of-sale companion to Becosoft's retail POS & ERP platform.

Set in Schibsted Grotesk, Inter Tight & JetBrains Mono Brand: Becosoft red #DF1E34

Case study of client product design work. Brand mark, the desktop reference and product catalogue imagery are taken from the project design file and shown to document the work. Screen designs shown are interactive recreations built for this case study.